Since information design can be considered a broad and new
area of interest, so too is the process of information designing and project
creation. There are some basic areas that obviously create a structure to build
upon when working on a particular project or design.
First the information being designed, redesigned, or
reinterpreted must be gathered, without this critical step there is no project
at all. Information such as what makes your client or client’s organization
tick, its goals and agendas, its competition, its audience, past information
project history, and overall education of the internal workings of the client
or organization will help give your project team a head start (Baer 32-36).
Once the myriad of information has been collected it must be
sorted through and given to the team and design project leaders who need to be
given the outline, their roles, as well as the instructions and process.
However to convey all that information would take an extremely long time and a
lot of work, that is why a brief or summary is created from this information.
The brief is a short document (ironic isn’t it?) that
usually spans two to ten pages in length depending on the scope of the project
being taken on. The brief offers the design team and project management
information such as; client information, client sector including information on
its competitors, project overview, project goals and requirements, and project
logistics which include the project team and roles, key dates, and the budget
and hours allocated to the project (50-56).
Once the information is gathered it must be understood
properly and what better way to understand something than by “walking in
someone else’s shoes”. This is where using the information gathered is used to
create imaginary people which are called personas. These personas will give us
the insight and understanding necessary to create the perfect design and
properly convey the information.
Using the information that was provided in the brief about
the target audience, a member of the project team will make up these personas
based on that information. The best way to gain this information as well is to
talk with your client. Nobody knows more than the client regarding his/her own
business and audience. When creating a persona it is best to include not only
the demographics such as age, gender, and socioeconomic status, but also
including psychographics including personality, values, attitudes, interests,
and lifestyles. By delving deeper into “character” a project team can gain vast
amounts of information to better target their designs at the appropriate
audiences (58-60).
Finally, the design crew will draw up prototypes which will
act as the configuration of the design, but not the fully finished design. Think
of the prototype as a blueprint for the final design. It is not fully created
but has the key information necessary to show the layout of the design. This
can also be called a wireframe. A wireframe by definition is “a sketch that
allows the design team and client to see a detailed view of how the content
will be organized on just a few given pages or sections of your project (72).” By
creating this wireframe this will allow for testing.
This step, in my opinion, is the most critical step
necessary in any information design project. Live testing allows your design to
be scrutinized and critiqued by actual people who will interact with these
designs, whether they are signs, websites, or brochures. Testing offers the
ability in a sense to test the usability of the design, or rather how the design
will work in the hands of its audience. Testing is considered a necessary part
of the design process and should be integrated fully. This will help ensure
that the project is successful for the client’s audience. One thing to note is
that testing should be done early and often. “At project inception, find a
selection of representative users and set up a regular testing schedule.” Different
types of testing will also ensure the project is successful from top to bottom.
Different types of testing include; concept tests, participatory design
testing, focus groups, usability testing, and beta/performance testing (79-80,
86-87).
Testing in a blog environment can become difficult because
most blogs are designed and implemented by one person, such as myself. The way
I have tried to implement testing for my blog is prior to publishing it, I
allow friends and family to view the preview of the page and give me feedback.
Also publishing the blog for a short time to allow user interface testing and
performance design as well allows for my friends and family to see exactly what
it looks like in real time.
Personally I feel that these steps outlined in Kim Baer’s
book have covered the bases “soup to nuts” if you will when it comes to
creating and designing a successful project. I emphasize the use of testing as
a large part of any project and believe that designers and project teams should
focus their efforts on the audiences intended to view their projects.
AP
Baer, Kim, and Jill Vacarra. Information Design Workbook: Graphic Approaches, Solutions, and Inspiration 30 Case Studies. Beverly, MA: Rockport, 2008. Print.
AP
Baer, Kim, and Jill Vacarra. Information Design Workbook: Graphic Approaches, Solutions, and Inspiration 30 Case Studies. Beverly, MA: Rockport, 2008. Print.
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